• Sources: primary, discussion
  • Summary: The post describes reassembling the original 68000 source until the output matched the shipped binary byte for byte, then using that build as the reference for a Godot port driven by a coding agent. It records two places where the byte-identical check caught real errors.
  • Why it matters: The byte-identical rebuild is what made every later claim about the port checkable, and the post records where that check caught errors rather than only the successes.

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