Languages and runtimes
LuaJIT proposes syntax extensions for a 3.0 line
- Category: Languages
- Status: discussion
- Sources: LuaJIT issue #1475, discussion
- Summary: A LuaJIT issue lays out proposed syntax extensions under discussion for a possible LuaJIT 3.0, opening debate over how far LuaJIT should diverge from upstream Lua. It is a proposal and discussion thread, not a committed change.
- Why it matters: LuaJIT is embedded in many systems and games, so any language-level divergence from Lua affects portability of embedded scripts.
- Follow-up: Watch whether any of the proposed extensions reach an implementation.