• Category: Languages
  • Status: discussion
  • Sources: LuaJIT issue #1475, discussion
  • Summary: A LuaJIT issue lays out proposed syntax extensions under discussion for a possible LuaJIT 3.0, opening debate over how far LuaJIT should diverge from upstream Lua. It is a proposal and discussion thread, not a committed change.
  • Why it matters: LuaJIT is embedded in many systems and games, so any language-level divergence from Lua affects portability of embedded scripts.
  • Follow-up: Watch whether any of the proposed extensions reach an implementation.

Send feedback on this story