• Category: Dev tools
  • Status: confirmed
  • Sources: Godot 4.7 release notes, GitHub release, discussion
  • Summary: The Godot engine team published 4.7 stable on 2026-06-18, a feature release that preserves compatibility with the 4.x line. Headline changes include HDR output on Windows, macOS, iOS, visionOS, and Linux/Wayland, an AreaLight3D node, a redesigned Asset Store, standalone Android export through a GABE companion app, GDScript implementing Java interfaces, a VirtualJoystick node with gyro aiming, and day-one Android XR and Steam Frame support with Vulkan subsampled foveated rendering. The team recommends reviewing the migration guide for breaking changes before upgrading existing projects.
  • Why it matters: Godot is a widely used open-source game engine, and 4.7 broadens its mobile, XR, and HDR reach without breaking the 4.x compatibility line.

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