• Category: Dev tools
  • Status: confirmed
  • Sources: Lore, EpicGames/lore, discussion
  • Summary: Epic Games published Lore on 2026-06-17, an MIT-licensed version control system aimed at projects that mix source code with large binary assets. Lore uses content-addressed storage with Merkle trees, an immutable revision chain with cryptographic integrity, chunked storage to deduplicate large files, and on-demand data hydration so workspaces stay lightweight against a service-backed, cached repository. The project ships SDKs for C/C++, C#, Rust, Go, Python, and JavaScript and is available at github.com/EpicGames/lore.
  • Why it matters: Game and media teams have long used Perforce or Git LFS for large-asset workflows that Git handles poorly; an MIT-licensed, scalability-focused alternative from a major engine vendor is a concrete option for those repositories.
  • Follow-up: Track production-readiness statements, real-world adoption beyond Unreal workflows, and a tagged stable release.

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